Dead-on assessment of the barriers to fun in World of Warcraft.
I'm grinding my way up to level 60 now, and while there's certainly an addictive aspect to the "get quest, kill monsters, gain level, get harder quest, kill harder monsters..." cycle, I really wish I could spend more time just wandering around "doing" stuff. The in-game economy seems kind of stale, since low-end skills are so common, what they produce is next to worthless. High-end skills and patterns require jumping on the 40-main raid train. I agree with the article: that doesn't seem particularly appealing.
On the other hand, maybe it would be a good thing to walk away before it's too late.
2.22.2006
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment